Mirana, the Princess of the Moon, is a ranged agility hero known for her extreme flexibility and ability to fulfill several different roles as a core hero. Thanks to the multipurpose nature of her kit, she can nuke multiple enemy units down, stun them from a long distance, jump straight into combat or escape from danger, and render her allies invisible under the cover of moonlight.
Her first ability Starstorm drops shooting stars onto all enemy units in a sizable radius around Mirana, dealing magic damage upon impact. In addition, a second, singular star drops down onto a random target in the area, thus dealing twice the damage to that unit. Starstorm is essentially Mirana’s bread and butter ability, as it helps her farm creep waves and bring enemy heroes to their knees.
Next up is her signature ability, Sacred Arrow. A skillshot in every sense of the word, Sacred Arrow travels in a straight line from Mirana’s position, flying foward up to 3000 units of distance away. Should the arrow collide with an enemy unit, that unit is dealt magic damage and stunned for a duration based on how much distance the arrow traveled before impact. Sacred Arrow is used primarily to set up ganks, thanks to its massive damage and stun potential—though it does take a lot of prediction or synergy with allies in order to use it correctly.
Image via Valve
Her third ability, Leap, causes her and her white tiger mount to jump 550 units ahead, while also giving herself and her teammates attack and movement speed bonuses upon landing. Mirana has access to three Leap charges, allowing her to chain the ability together if she really needs to put some serious distance between her and her foes. Conversely, it can also be used to chase stragglers down, and buff teammates in the heat of battle.
Her ultimate ability, Moonlight Shadow, causes Mirana and her teammates to fade into the shadows, turning invisible for several seconds. Moonlight Shadow affects all friendly heroes no matter where they are on the map, which makes it ridiculously easy for Mirana to set up ganks or assist in escape attempts from wherever she might be. The threat of a whole squad rolling up out of sight also tends to put some fear in enemy teams every now and then, forcing them to play safe or risk getting caught with their pants down.
Despite her immense versatility, though, Mirana does suffer from a few key weaknesses. The most obvious one is the fact that Sacred Arrow requires good aim and prediction in order to land it from long range, which can take quite a long time to master. She also does not really excel at any one role, which is a consequence of her jack-of-all-trades design. Sure, she can play carry, but without items she doesn’t have much going for her in that regard.
Mirana Skill Build
Despite her adaptability, Mirana only has one generic skill build to speak of—which is surprising considering how useful her abilities are at all stages of the game. Her singular skill build is pretty much determined by the scaling of each of her abilities, though, with Leap hitting almost maximum effectiveness at Level 1 and Starstorm requiring the most investment early on. Sacred Arrow can likewise be left alone until the mid game, because its utility in the laning phase is tied mostly to its stun mechanic rather than its maximum damage.
We recommend starting the game by placing your first skill point into Sacred Arrow, which is used to dissuade enemy heroes from contesting the initial bounty rune spawns. Its range also means that you will be out of reach when trying to protect the bounty runes anyway, so skilling into Leap as an early escape mechanism isn’t really that necessary. That said, Leap should generally be where your second skill point goes, just so you have the option of running away when needed.
Starstorm will get max out priority after the first two levels, in order to get its damage potential up as soon as possible. Relying on Sacred Arrow for kills in the laning phase isn’t a very good idea, so Starstorm is where most of your kill potential will come from. As said earlier in this guide, it is also used to farm creep waves, which is of course a priority in the early game. Sacred Arrow then gets second priority, as the mid game is typically when you want to be going out on the map lining up gank attempts with it. Leap is prioritized the least in this build, as its scaling isn’t really that great and the distance at which it causes Mirana to jump is fixed for each level.
Taking Moonlight Shadow at Levels 6, 12, and 18 is highly recommended. There are schools of thought that say to skip it until Mirana hits Level 9 or 10, but trust us—its utility is evident at all stages of the game, not just the mid to late game.
Our recommended skill build, therefore, is as follows:
- Sacred Arrow
- Moonlight Shadow
- Sacred Arrow
- Sacred Arrow
- Level 10 Talent: +200 Damage
- Sacred Arrow
- Moonlight Shadow
- Level 15 Talent: +80 Leap Attack Speed
- Moonlight Shadow
- Level 20 Talent: +25 Mana Break
- Level 25 Talent: +2 Multishot Sacred Arrows
Mirana Item Build
Because of her average base attributes and mediocre attack animation, building Mirana’s items in the early game revolves mostly around shoring up these two shortcomings. The thing is, last-hitting in the lane is going to be rather difficult to start with, so it will take a while before she is able to get any Wraith Bands in her inventory.
Once those are out of the way, we recommend buying a pair of Power Treads, and a Bottle if you’re playing solo mid. Power Treads further increases her stats, and practicing treads switching allows her to make the most out of her damage and mana. Bottle is there to capture runes with, and to keep yourself topped up while you farm creeps with Starstorm. A Magic Stick might also help if you’re up against someone who uses their spells often in lane, such as Zeus and his Arc Lightning and Bristleback with his Quill Spray.
The mid game is where Mirana’s flexibility truly shines. Depending on the situation, she has plenty of items to pick from, which can enhance her role as either a right-click carry or a spell-based semi-carry. Diffusal Blade is one of the most popular pickups for carry Mirana, thanks to her stellar agility growth and need of a way to keep her targets within her attack range. The slow can also be paired with Sacred Arrow for easy shots. For those who want to go the magic damage route, we recommend Aghanim’s Scepter, which causes Starstorm to passively trigger every ten seconds if there are enemy units nearby.
The possibilities don’t stop at the mid game, of course. Need attack speed, damage, and evasion to go up against farmed carries? Butterfly. Need the opposite (accuracy)? Monkey King Bar. Want to shred heavily-armored targets with nothing but your right clicks? Desolator. Feel like giving yourself a nice DPS increase while padding your attributes across the board and purging silences on demand? Manta Style. The same can be said of Eye of Skadi, minus the purging part—though the passive slow is quite handy as well. With Mirana, creativity is your best friend. Her adaptability allows you to pick up a multitude of items to fit your needs and that of your team, so be sure to read the situation accordingly.
Mirana’s rotation in a teamfight will largely depend on what exactly is happening during the engagement, which means that some degree of situational awareness is required. That doesn’t mean that she doesn’t have an ideal combo, though, so keep that in mind.
If you and your team have the opportunity to do so, you ideally want to approach your opponents under the cover of Moonlight Shadow. This allows you to almost freely position yourselves before the fight breaks out, unless the enemy team has detection on hand. Failing that, you can start things off with a Sacred Arrow from long range. If it connects with an enemy hero, cue your teammates to jump in and finish the target off before they recover from the stun. Done correctly, you will have an instant man advantage in the fight, which you can leverage to clean up the rest of the enemy team.
The rest is pretty simple. Use Starstorm to nuke heroes down, and Leap to weave in and out of battle as needed. Always remember that Leap gives you and your teammates bonuses to attack and movement speed, so use them to your advantage.
In spite of her built-in escape mechanism, countering Mirana is actually simpler than one might think upon seeing her in action for the first time. For one, her entire kit is made up of active abilities, which means that silence effects put an easy stop to her shenanigans on all fronts. Picking Night Stalker, Silencer, Skywrath Mage, and other such heroes is generally a good idea when playing against Mirana. Likewise, heroes with root mechanics such as Puck and Slark can keep her from Leaping away to safety.
Hard stuns and disables also tend to rain on Mirana’s parade, though you’ll want to pick heroes whose stuns and disables have fast-moving projectiles or can be cast quickly. Doom, Lion, Shadow Shaman, and other similar heroes all have this capability. With her fragility, getting chain disabled usually spells doom for Mirana.
Preventing her from snowballing by harassing her in lane and rotating to gank her often also works wonders. If Mirana isn’t able to get off the ground in the laning phase, she will find herself hard-pressed to catch up without putting herself at risk.
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