Dota 2 Hero Guide – Weaver

Skitskurr, the Weaver, is one of the most frail heroes in Dota 2, having an extremely small health pool due to his low base stats. In spite of this, however, he is actually very difficult to lock down and execute, thanks to his signature ability Shukuchi. Shukuchi gives Weaver maximum movement speed, unitwalking (phasing through units), and invisibility—in a package with a low cooldown. It also deals a decent amount of magic damage to any enemy unit that Weaver passes through, making it an effective chasing tool at all stages of the game.

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His ultimate ability Time Lapse, which resets his health, mana, and physical position on the map to where it was five second in the past, pairs well with Shukuchi. Time Lapse is a “panic button” of sorts for Weaver, able to quickly undo any damage while ensuring that Weaver is ready to reengage right after. Teams that pour too many of their high-value cooldowns on Weaver without finishing him off can get punished severely by this skill, allowing Weaver’s teammates to respond with their own abilities.

The rest of Weaver’s kit makes him an effective carry, though he can also play the third position just fine. The Swarm launches a throng of young Weavers in a straight line, which latch onto any enemy unit in the cloud’s path. The Weavers attack their respective targets, reducing their armor and dealing minor physical damage with every bite. They continue to do so until they are killed, or their timed life ticks down. Although its numbers aren’t amazing on paper, The Swarm is easily one of the most irritating abilities in the game, and still must be dealt with by enemy heroes.

Image via Valve

Finally, there is Geminate Attack, which gives Weaver the ability to attack twice in quick succession every so often. Both attacks take any attack modifiers into account, making Weaver a serious threat in the late game. The DPS increase that Geminate Attack provides should not be underestimated, as it can deal a surprising amount of additional damage.

But even with all his slipperiness, Weaver is not immortal. Teams that know how to play around his cooldowns can shut him down rather effectively, and he quickly become dead weight if he does not get the farm that he needs early on. He is also countered by common mechanics such as True Sight and silence effects, though he does have ways of dealing with them. Adding to his item dependency are his low base stats, which means that it is difficult to make him more durable over the course of a game.

If he is left to his own devices, however, Weaver can snowball straight out of control, slipping through the frontline to focus down supports with his respectable damage output. Should the enemy dare raise their blades against him, he can shrug off their attacks with ease, warping both space and time in the image of his grand design.

Weaver Skill Build

Weaver’s skill progression in the early game focuses on maxing out Shukuchi as soon as possible, in order to maximize its damage and decrease its cooldown straight away. This is highly recommended whether Weaver is placed in the safe lane or the offlane, as maxing Shukuchi first gives you more breathing room in the lane. Also, a higher-leveled Shukuchi lends well to early kill attempts, especially when paired with a good laning support like Crystal Maiden.

The Swarm is given second priority, thanks to its great utility in the mid game and the sheer annoyance factor that it presents to the enemy team. More important, however, is the fact that it just simply has more value in the mid game than Geminate Attack, due to the latter’s dependency on attack modifiers when it comes to the impact it brings to the table. Geminate Attack is more useful later on in the game when you have your core damage items, so it’s best to leave it at one value point until the other two skills are maxed out.

Needless to say, Time Lapse should be taken at every ultimate level, thanks to its absolutely incredible scaling. You get both cooldown and mana cost reductions with each level, with the third removing the mana cost entirely. What’s not to love?

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Our recommended skill build, therefore, is as follows:

  • Shukuchi
  • Geminate Attack
  • The Swarm
  • Shukuchi
  • Shukuchi
  • Time Lapse
  • Shukuchi
  • The Swarm
  • The Swarm
  • Level 10 Talent: +35% XP Gain
  • The Swarm
  • Time Lapse
  • Geminate Attack
  • Geminate Attack
  • Level 15 Talent: +20 Mana Break
  • Geminate Attack
  • Time Lapse
  • Level 20 Talent: +2 Swarm Attacks to Kill
  • Level 25 Talent: +200 Shukuchi Movement Speed

Weaver Item Build

As with most carries, Weaver’s item build focuses on improving damage and survivability, but his short attack range is also a pretty big concern that must be addressed. The latter is easily solved by purchasing Dragon Lance, which is perfect for Weaver thanks to its bonus stats and bonus attack range. With it, he can deal right click damage from a much safer distance, compared to the 425 units that his attack range starts from. Later on, Dragon Lance can be upgraded to a Hurricane Pike, which can serve as an additional escape mechanism as well as another range extender.

If you find yourself against a draft with a lot of single target spells, however, we suggest going for Linken’s Sphere first. The protection it affords is very valuable, and can buy the precious seconds you need in order to activate Shukuchi and scurry away to safety. The additional stats, which Weaver desperately needs, are also a compelling reason to buy Linken’s Sphere.

Mid game damage items that you can consider include things like Desolator, Maelstrom, and Diffusal Blade. Desolator doubles down on The Swarm’s armor reduction, and is the best damage item to get around the 20 minute mark. Maelstrom gives you a bit more farming power thanks to Chain Lightning, while Diffusal Blade provides a massive slow as well as passive mana break. Diffusal Blade in particular is good against mana-dependent lineups, whose heroes can find themselves unable to retaliate due to mana break.

Black King Bar is a must on Weaver, due to his short range and need to reposition often in a heated teamfight. Since it is easy to disable Weaver with a well-placed stun or silence, BKB is used to shrug off such effects and continue the onslaught.

For extension/luxury items, your choices include Eye of Skadi, Butterfly, Daedalus, Mjolnir (as an upgrade to Maelstrom if you opted for that route), and Monkey King Bar. Skadi gives Weaver an insane boost in stats, as well as a handy passive slow that goes through magic immunity. Butterfly is perfect for going toe to toe with other carries, thanks to the evasion mechanic. Daedalus works very well with Geminate Attack, and so does Mjolnir. Monkey King Bar can be used to counter evasion and blind, while also giving Weaver a nice boost in DPS.

Weaver Combo

Weaver’s combo in teamfights and gank attempts is very simple. Use Shukuchi to position yourself near the backline/supports, making sure to damage as many heroes as possible before coming out of hiding. Then, launch The Swarm at the enemy team, again at as many heroes as possible. Focus down the supports with Geminate Attack, in order to remove their utility from the teamfight as soon as possible. Activate BKB as needed, and use Time Lapse if you need to get your health back. Rinse and repeat (minus Time Lapse, of course), for the remaining enemy heroes.

Weaver Counter

Thanks to both Shukuchi and Time Lapse, Weaver is hard to pin down, and even harder to finish off. But because both are active abilities, Weaver is therefore very vulnerable to silence effects. Heroes like Silencer, Bloodseeker, and Riki all do well against him, preventing him from using his escape mechanisms long enough for the rest of the team to follow up. For lineups that don’t have natural silences on hand, there is Orchid Malevolence, though it does take quite a bit of time to build and is countered completely by Linken’s Sphere. It is best to just draft accordingly if a Weaver is present on the other team, unless one of your own heroes is already a natural Orchid carrier.

Faceless Void is another excellent pick against Weaver, thanks to the potent stun from Time Lock and the large area of effect of Chronosphere. Chronosphere in particular reveals Weaver even while the Shukuchi buff is active, and prevents him from using Time Lapse to escape or regain health and mana. Should Weaver manage to survive Chronosphere’s duration somehow, Time Dilation can freeze his cooldowns right after.

And as always, when dealing with heroes that have invisibility, bring Dust of Appearance and Sentry Wards. Be careful when using the former, though, as Time Lapse can purge the debuff instantly. Sentries and/or a Gem of True Sight would likely work better against Weaver, as he has no way of countering both forms of detection.

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* FirstBlood® is NOT AFFILIATED, AUTHORIZED, LICENSED OR ENDORSED by Dota™, Dota 2™, Steam™, Dota 2™, the Dota logo® and Steam™ are trademarks of Valve Corporation.

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